AI Insights · Timothy · July 2022
Top 5 Wuxia Games on iOS in Denmark Q2 2022
Explore the performance trends of the top 5 Wuxia games on iOS in Denmark during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Wuxia games on iOS in Denmark showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics during this period.
Immortal Taoists-idle Games by SINGAPORE AZURE TIMES PTE.LTD experienced a fluctuating revenue pattern, peaking at around $183 in mid-April and maintaining a consistent range of $36 to $114 for the rest of the quarter. Weekly downloads showed a steady increase from 11 in early April to 49 by the end of June. The game also saw a significant growth in weekly active users, rising from 37 at the start of the quarter to 105 by the end.
Fate of the Empress from Wish Interactive Technology Limited had a noticeable peak in revenue at the end of March, reaching $304, but gradually declined to around $53 by the end of June. Downloads were minimal, with a slight increase towards the end of the quarter, reaching 15 in the last week of June. Active users showed a steady decline from 205 at the beginning of the quarter to 55 by the end.
Yong Heroes by Watt Games saw a major revenue spike of $268 at the end of March, followed by a decline and another notable increase to $173 in early May. Downloads were non-existent until the end of May, when they suddenly spiked to 40. Active users followed a similar trend, with a sudden appearance of 35 users at the end of May.
Taichi Panda from Snail Games USA Inc. had minimal revenue throughout the quarter, with a small peak of $21 in mid-June. Downloads were sporadic, with a notable 13 downloads in early April and 5 at the end of May. Active user data was not provided for this game.
Ode To Heroes by DHGames Limited showed a modest revenue peak of $46 at the beginning of May, followed by a fluctuating pattern between $1 and $41 for the rest of the quarter. Downloads were minimal, with the highest being 8 at the beginning of the quarter and very few in the subsequent weeks. Active user data was not provided for this game.
These insights are based on data from Sensor Tower. For more detailed insights and trends, visit Sensor Tower.